![]() ![]() Other favourite games are Curse of Monkey Island, Quest for Glory IV, and Conquests of the Longbow, which I feel is severely underrated. At this point, however, I feel like I’ve gotten all the Gabriel Knight out of my system. I made an entire 8-part series of freeware games that were highly influenced by it (Ben Jordan) and my most recent release, Lamplight City had more than a passing aesthetic resemblance to GK1. What are some of your favourite games and which games influenced your work as a developer?įrancisco: I would say it’s fairly obvious that one of my favourite and most influential adventure games is Gabriel Knight: Sins of the Fathers. After all, that’s part of point-and-click’s appeal. I’ve compiled those links at the bottom of the interview for your convenience, along with links to each of the developers’ games and studio websites.ĬSH: Before we get down to business, let’s take a trip down Memory Lane. Please note, the developers do mention a few other articles throughout the interview. The interview’s quite long (>13k words!), so I’m going to keep this introduction short and jump right into it. During the interview, we talk at length about puzzle design, interactive storytelling, tutorial design, dialogue in video games, the evolution of adventure games, and finish up with some shameless plugging (and a couple of teasers for some upcoming games). I selected these four developers for the interview because, while they are all very accomplished, they have also taken very different approaches to game design which I thought would lead to some very thoughtful discussion. Joining me is Chris & Nic Bischoff from The Brotherhood (Stasis, Cayne), Francisco González from Grundislav Games (Lamplight City, Shardlight), Christian Miller from Silver Spook Games (Neofeud), and Mark from Wormwood Studios (Primordia). I am very pleased to present you with my latest interview, courtesy of some incredibly talented adventure game designers – some of the best in the business. ![]() Hello again everybody! I fell off the radar for a while there, but I’m back with something very exciting. Interview by Chris Picone, 29 January 2019 ![]()
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